![]() ![]() How did you make use of the storyboards during the animation process? At the same time, they wanted those characters to be who they were in the game, to have similar traits and similar ways of acting.Īfter the script was done, Fortiche’s focus was to push for some cinematographic principles or references to make those characters and scenes feel real, to have something very specific in all of them. I think Christian Linke and Alex Yee worked a lot on having a well-developed storyline that is not just about fights between those big characters of the game. What measures were put in place to ensure that the story remained enjoyable for both the gamers already familiar with the franchise and the new viewers? This gives a different style than anything we’ve seen in the past: The style was mostly cyberpunk and Art Deco for Zaun, and it was more Art Nouveau with a lot of little details for Piltover, which is definitely noticeable in the show. Instead, it’s more the graphicness of the texture and design, even the background, everything is painted. They are still very visually appealing, but the appeal doesn’t come from the more traditional character design like viewers are used to. They wanted the characters to feel very graphic, to have imperfections. It was not what you would see in other animated projects, they often are watered down. What Fortiche always wanted to do was to create something that felt real, that felt raw, a bit gruesome sometimes. There would be some changes so that the heroes would look like their game characters and they would have the same traits, to keep the players of League of Legends happy. The graphic style has been developed by Fortiche since day one, with RIOT as the client giving the final stamp of approval. Referencing your renowned unique visual style – edgy and experimental graphics, blending 2D and 3D – can you speak to the concept art and visual development of the series? We started on episode 2, however the team at Montpelier worked only on episodes 7, 8 and 9. It was around 2018-2019 when we started the full Arcane TV shows, right around the time I joined Fortiche. They developed the style of the show, the graphics, the animation style, the fact that it was going to be an adult show, how they were going to approach everything – from the boards to the final comp. In 20, Christian Linke and Alex Yee, the writers of the Arcane TV series crafted the whole show, the whole world along with Pascal Charrue, Jerome Combe and Arnaud Delord. They went on to work on another clip with Fortiche called Warriors for Imagine Dragons. I think Riot was thrilled with the Get Jinxed results in 2014. The Showrunner of Arcane, Christian Linke saw that clip and wanted to collaborate with Fortiche on a project that they were making for RIOT, which was called Get Jinxed. They let people push their artistry and do what they are good at doing which is amazing.Ĭan you tell us about the backstory of League of Legends and the Arcane series? How did the collaboration with RIOT Games come to fruition?īack in 2012 Fortiche was developing the graphic style that you see on the clip Limousine for La Gaviota. Fortiche has always been about keeping the graphicness and the coolness of it all. Others would always water down their product, but not Fortiche. Since the beginning, the studio held on to its own unique animation style. They make it feel like an environment where you could really excel as an artist and as a person. I really enjoy working there because the owners are trying to make it a place where people feel at home. ![]() I started with a full team of five animators, and following the creation of the Montpelier branch, I’ve become Head of Animation in the South of France branch of Fortiche, overseeing 20 people. I was so excited to be part of such a project that I joined the team about 2.5 years ago as a Lead Animator. That’s when Fortiche reached out to me and asked if I wanted to be part of this project that they were developing, called Arcane. I worked for 15 years at Dreamworks Animation as a supervisor, but after those few years in the U.S, I wanted to come back to France. ![]() My name is Alexis Wanneroy, and I’ve been working for more than 20 years in the industry. ![]() Could you tell us a bit about yourself and your role at Fortiche? ![]()
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